Script error
Moderator: Graf Zahl
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- Joined: Mon Nov 21, 2005 19:54
Script error
I get this error "script error, "decorate" line 1: actor pigcop is already defined." with this new bugfix release of gzdoom but it worked fine with the old version.
- Enjay
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- Graf Zahl
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- Enjay
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Well, the only times I've ever seen that error is when I've loaded a DECORATE that has an actor name the same as another decorate or one of the internal names, or I've copied and pasted a section of a decorate lump and ended up with 2 actors in the decorate with the same name. It looks to me like somehow you're ending up loading the file twice or somehow getting it onto the command line twice. Not sure how you might be doing that though.
I've been loading files including DECORATEs with the new version - including simplicity (as both a WAD and from within a zip) and had no problems.
I've been loading files including DECORATEs with the new version - including simplicity (as both a WAD and from within a zip) and had no problems.
- Enjay
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I just tried the following:Graf Zahl wrote:I fear the enabling of Drag&Drop for ZIPs may be at fault. Do you have a .zip with the same name as the WAD being loaded in your directory?
(My GZDoom folder is in f:\doom\gzdoom)
My desktop is f:\documents and settings\Nigel_Rowand\desktop)
Dragging and dropping sp_simp.zip onto gzdoom.exe from the desktop
Dragging and dropping sp_simp.wad onto gzdoom.exe from the desktop
copying both files to f:\doom\gzdoom
Dragging and dropping sp_simp.zip onto gzdoom.exe from the gzdoom directory
Dragging and dropping sp_simp.wad onto gzdoom.exe from the gzdoom directory
Leaving the files in the gzdoom directory
Dragging and dropping sp_simp.zip onto gzdoom.exe from the desktop
Dragging and dropping sp_simp.wad onto gzdoom.exe from the desktop
All of the above worked perfectly.