I think Hexa will be very happy to have that.Hecatia wrote: ↑Tue Sep 12, 2017 1:50 Hey guys, if you all are using LCA with Zandronum 3.0 (or earlier versions of GZDoom) and don't like that skin sounds no longer work, I have put together a patch that hopefully fixes that problem: https://drive.google.com/open?id=0B5yGC ... mhZcjRuOXM
All you have to do it make sure it loads after LCA, and that you set your skin in vanilla Doom before playing with Complex and LCA.
As of now it only works with LCA and my addon, however if you want a vanilla Complex version or a version compatible with other addons, you can ask and I'll gladly provide (although it's the most simplest edits I've ever done lol).
Complex Doom: LCA (Legendary Complex Addon)
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Re: Complex Doom: LCA (Legendary Complex Addon)
- Hecatia
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Re: Complex Doom: LCA (Legendary Complex Addon)
Indeed, I already sent it to him on Twitter.
- Lunardian
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Re: Complex Doom: LCA (Legendary Complex Addon)
I tried GZDoom 2.2, and Zandronum 3.0 and still nothing... I have been looking around at how the files are being loaded in, and can't figure it out. T__T
A simple act of caring, can create a endless ripple.
- Legendary
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Re: Complex Doom: LCA (Legendary Complex Addon)
Hey dude, sorry about that I swear I'm blind sometimes. I didn't even see this post until now lol. I usually try to reply to everyone but sometimes I don't notice until later. Anyway, glad you like it! I like your Dusted addon as well you seem to be a good coder and overall mod creator. Would you like to work with me on LCA? I'm like the only one from the team still working on it everyone else disappeared.
I honestly don't know. It wouldn't work unless it was used for CDI. I don't even think CDI is being updated anymore either. It's been using 1.5.8 for the longest.
Thanks for this man I appreciate it! Good work!Hecatia wrote: ↑Tue Sep 12, 2017 1:50 Hey guys, if you all are using LCA with Zandronum 3.0 (or earlier versions of GZDoom) and don't like that skin sounds no longer work, I have put together a patch that hopefully fixes that problem: https://drive.google.com/open?id=0B5yGC ... mhZcjRuOXM
All you have to do it make sure it loads after LCA, and that you set your skin in vanilla Doom before playing with Complex and LCA.
As of now it only works with LCA and my addon, however if you want a vanilla Complex version or a version compatible with other addons, you can ask and I'll gladly provide (although it's the most simplest edits I've ever done lol).
yes i know it's literally LCAComplexDoomPlayer with -NOSKIN but hey it works
I would recommend updating GZDoom to something newer, but not to the most recent version as it may cause problems with actors using the same name. Try GZDoom 2.2.0 as mentioned earlier or use the new stable release of Zandronum 3.0. Updating Complex Doom won't really do anything because there kinda hasn't been any new versions for a looong time.
Uh, maybe uninstall Zandronum and GZdoom and reinstall them? I honestly don't know why it isn't working. Maybe your LCA download is corrupted. Try deleting it and redownloading it.
- Hecatia
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Re: Complex Doom: LCA (Legendary Complex Addon)
Thanks! I've been making Doom mods for a few years now, I've mostly been practicing on personal projects for a while. I'd be interested in working with you on LCA though, I do have a few ideas regarding overhauling the Poltergeist's attacks and the invulnerability states on Legendaries.Legendary wrote: ↑Wed Sep 13, 2017 1:15 Hey dude, sorry about that I swear I'm blind sometimes. I didn't even see this post until now lol. I usually try to reply to everyone but sometimes I don't notice until later. Anyway, glad you like it! I like your Dusted addon as well you seem to be a good coder and overall mod creator. Would you like to work with me on LCA? I'm like the only one from the team still working on it everyone else disappeared.
- Legendary
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Re: Complex Doom: LCA (Legendary Complex Addon)
Nice, same here. Though LCA was the first mod I've ever made I'm happy with the results. I think it would be interesting as well. I could learn a lot from you. Sounds good to me though, those are spot on ideas. Pm me so we can talk about communication and stuff. I'll send you a dropbox invitation as well. I look forward to working with you.Hecatia wrote: ↑Wed Sep 13, 2017 1:58 Thanks! I've been making Doom mods for a few years now, I've mostly been practicing on personal projects for a while. I'd be interested in working with you on LCA though, I do have a few ideas regarding overhauling the Poltergeist's attacks and the invulnerability states on Legendaries.
Re: Complex Doom: LCA (Legendary Complex Addon)
Hi Hecatia, I was trying to play LCA with your HEM and Dust Addon and doesn´t work. The Dust Addon work perfectly, but the HEM (in the loading order i put HEM between Dust and the Patch for LCA/RM/Dust) always have a script error in the 2 or 3 last powerups (I tried other combinations but always drop me the same script error). There is the possibility of playing them together at the same time? I want to play HEM only for your creations.
I use ZandronumDev3.0 and GZDoom 2.2.0
I use ZandronumDev3.0 and GZDoom 2.2.0
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Re: Complex Doom: LCA (Legendary Complex Addon)
The compatibility patch is for Randommons, not HEM.RazorDoom wrote: ↑Wed Sep 13, 2017 3:00 Hi Hecatia, I was trying to play LCA with your HEM and Dust Addon and doesn´t work. The Dust Addon work perfectly, but the HEM (in the loading order i put HEM between Dust and the Patch for LCA/RM/Dust) always have a script error in the 2 or 3 last powerups (I tried other combinations but always drop me the same script error). There is the possibility of playing them together at the same time? I want to play HEM only for your creations.
I use ZandronumDev3.0 and GZDoom 2.2.0
- Hecatia
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Re: Complex Doom: LCA (Legendary Complex Addon)
Alright sweet, I sent you a PM on here in case you haven't seen it yet.Legendary wrote: ↑Wed Sep 13, 2017 2:17 Nice, same here. Though LCA was the first mod I've ever made I'm happy with the results. I think it would be interesting as well. I could learn a lot from you. Sounds good to me though, those are spot on ideas. Pm me so we can talk about communication and stuff. I'll send you a dropbox invitation as well. I look forward to working with you.
Re: Complex Doom: LCA (Legendary Complex Addon)
That patch only contains the spawner chances, nothing more. Anyway, i tried without that patch and still not working, always drop me a error in the spread rune and the regeneration rune.tarrasqueSorcerer wrote: ↑Wed Sep 13, 2017 11:07The compatibility patch is for Randommons, not HEM.RazorDoom wrote: ↑Wed Sep 13, 2017 3:00 Hi Hecatia, I was trying to play LCA with your HEM and Dust Addon and doesn´t work. The Dust Addon work perfectly, but the HEM (in the loading order i put HEM between Dust and the Patch for LCA/RM/Dust) always have a script error in the 2 or 3 last powerups (I tried other combinations but always drop me the same script error). There is the possibility of playing them together at the same time? I want to play HEM only for your creations.
I use ZandronumDev3.0 and GZDoom 2.2.0
- Hecatia
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Re: Complex Doom: LCA (Legendary Complex Addon)
Oh, I think that's because HEM inherits from Skulltag actors. Try loading skulltag_actors and skulltag_data before everything else, loading it after Complex will cause some problems.RazorDoom wrote: ↑Wed Sep 13, 2017 14:58 That patch only contains the spawner chances, nothing more. Anyway, i tried without that patch and still not working, always drop me a error in the spread rune and the regeneration rune.
Also HEM isn't my addon lol, it was originally made by Harbinger and was taken by some Russian group and was modified.
- Lunardian
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Re: Complex Doom: LCA (Legendary Complex Addon)
Yea. I have tried that, and still nothing. I'm starting to think there is something that isn't compatible in Complex Doom, GZDoom, and/or Zandronum with LCA right now. I dunno when the 1/5/9/6, or the next patch will be out, but I'm hoping it's just the 1.5.9.5 that is bugging out.Uh, maybe uninstall Zandronum and GZdoom and reinstall them? I honestly don't know why it isn't working. Maybe your LCA download is corrupted. Try deleting it and redownloading it.
A simple act of caring, can create a endless ripple.
Re: Complex Doom: LCA (Legendary Complex Addon)
I forgot, those runes are from skulltag, bad mineHecatia wrote: ↑Wed Sep 13, 2017 17:01Oh, I think that's because HEM inherits from Skulltag actors. Try loading skulltag_actors and skulltag_data before everything else, loading it after Complex will cause some problems.RazorDoom wrote: ↑Wed Sep 13, 2017 14:58 That patch only contains the spawner chances, nothing more. Anyway, i tried without that patch and still not working, always drop me a error in the spread rune and the regeneration rune.
Also HEM isn't my addon lol, it was originally made by Harbinger and was taken by some Russian group and was modified.
Now works, but have some errors (for example, the music for the Leg monsters from HEM and some LCA doesnt work; perhaps because HEM was created/modified based on an old LCA) and rip your coding for the TL zombie (never appear from the Leg zombie ). Well, I will stay only with LCA and Dust, thanks for answer me
Re: Complex Doom: LCA (Legendary Complex Addon)
Hi Legendary, i dont know if you know about this bugs:
*The attack of bouncy energy balls (I don't know what you call it :v ) from the Leg Sentient, rarely, some balls bounce forever (even if the Leg Sentient is dead).
*And the behemoth. For example, in the level 7 of the original Doom2 you need to kill all the mancubus to proceed, but, with LCA, if one of those is a behemoth you can´t proceed.
*The attack of bouncy energy balls (I don't know what you call it :v ) from the Leg Sentient, rarely, some balls bounce forever (even if the Leg Sentient is dead).
*And the behemoth. For example, in the level 7 of the original Doom2 you need to kill all the mancubus to proceed, but, with LCA, if one of those is a behemoth you can´t proceed.
- Hecatia
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Re: Complex Doom: LCA (Legendary Complex Addon)
It can be the same with Arachnotrons, too. Vanilla Complex Doom gives them custom ways of spawning because of the map07 specials. Personally I think LCA should adopt regular RandomSpawners because they've always worked perfectly for me.RazorDoom wrote: ↑Wed Sep 13, 2017 19:55 Hi Legendary, i dont know if you know about this bugs:
*The attack of bouncy energy balls (I don't know what you call it :v ) from the Leg Sentient, rarely, some balls bounce forever (even if the Leg Sentient is dead).
*And the behemoth. For example, in the level 7 of the original Doom2 you need to kill all the mancubus to proceed, but, with LCA, if one of those is a behemoth you can´t proceed.