Enjay wrote: ↑Sun Oct 29, 2017 13:38
Neat demo. Any reason I see this briefly when the hole in the floor comes into view?
There's two portals there. There's something going wonky with the clipping when that happens.
Normally you don't see this kind of problem in GZDoom, but this portal setup despite being so hugely simple is much more complex than it was designed for - those red bricks are actually the behind-space in order to allow the player through the line.
I think in a real portal setup, if you replaced the red bricks with a null texture "-" it will look a little better.