New Risen3D map AI_Base

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hawkwind
Posts: 35
Joined: Sat Jul 04, 2009 6:35

Re: New Risen3D map AI_Base

Post by hawkwind »

Any updates ?
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sitters
Hosted
Posts: 171
Joined: Sun May 24, 2009 6:49

Re: New Risen3D map AI_Base

Post by sitters »

I'm putting the map on hold; no one plays R3D maps anymore.
Doomsday Rocked is a good map, but no one plays it.
I think there's no interest in R3D maps anymore.
Now putting a lot of energy and time into this map, AI_base, is a waste of time.
Abbs also has lost interest in creating the gameplay.
:(
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Enjay
Developer
Developer
Posts: 4752
Joined: Tue Aug 30, 2005 23:19
Location: Scotland

Re: New Risen3D map AI_Base

Post by Enjay »

Aw, I'm sorry to hear that. For some reason I literally had the thought "I wonder how Sitters' AI base map is coming along" as I went to bed last night. It was definitely one I was looking forward to, and the assets looked amazing.

It's your decision, of course, and I respect that.


For what it's worth, I played Doomsday Rocket last week. I also still play Genetic Disaster (plus other maps you have been involved with). For whatever reason, GenD has always hit a sweet spot for me.
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sitters
Hosted
Posts: 171
Joined: Sun May 24, 2009 6:49

Re: New Risen3D map AI_Base

Post by sitters »

Hi Enjay,
Yes, it's a shame.

But Graham has stopped development.
Abbs has stopped for gameplay and finishing maps.
I'm a mapper and bad at gameplay.
A nice map without good gameplay is bad.
So, not much choice.

Edit:

I'm thinking about making classic Doom maps, with the original monsters and a beautiful environment, using minimal scripting.
Instead of a complete remake, the gameplay would be much easier.

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