Transparent Flats
Moderator: Graf Zahl
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Transparent Flats
Is it possible in gzDoom to have partly transparent flats? or is there a simpler method I can use?
Reason being is that I want to have bloody foot prints appear to be heading towards the player when he walks into a room.
Reason being is that I want to have bloody foot prints appear to be heading towards the player when he walks into a room.
- Graf Zahl
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- Graf Zahl
- GZDoom Developer
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- Posts: 81
- Joined: Mon Sep 26, 2005 17:48
- Location: Here, I hope.
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
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- Posts: 81
- Joined: Mon Sep 26, 2005 17:48
- Location: Here, I hope.
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
-
- Posts: 81
- Joined: Mon Sep 26, 2005 17:48
- Location: Here, I hope.
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
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- Posts: 25
- Joined: Sun Sep 04, 2005 8:41
Indeed. How to I make the 3d floor invisible while still having the texture on top of the floor visible?Graf Zahl wrote:Transparent flats need to have something behind them. That limits them to stacked sectors and 3D-floors. And there they work.
Edit: I imagine a null texture on the sides of the 3d floor would work.