Graf Zahl wrote:I have seen that you used some frame indices larger than the maximum in Doom. By default you can't access them indeed and the only method to do so is not guaranteed to be future-proof due to ZDoom so I won't explain it.
That is the nonstandard hack editing I was talking about. After asking the Legacy team to expand the thing table and frame table for over three and a half years, I discovered that I could hack into Legacy's Heretic tables by editing my hack patches by hand, allowing me to use Heretic's things, frames, and code pointers. Hence, this became the way I started getting around Legacy's sprite and frame table limitations. The Ultimate Chex Quest makes extensive use of my Heretic hacking. All of the things that do not appear are from Legacy's Heretic tables. That is why I said I was not surprised.
Boingo wrote:Food (stimpack) does not appear. That was a surprise.
It's not a surprise anymore. I now remember what I did.
DeiMWolf was originally supposed to be an Easter egg hidden inside DeiM (hence the name), which has been on hold for the last 2 1/2 years while waiting for Legacy 2.0 to come out (!). Since the stimpack is used in DeiM, I could not replace it with food, so I used the Heretic crystal vial for the food instead. Like all of the Heretic things, it does not appear.
Since DeiMWolf is no longer part of DeiM, all I have to do is switch back to using the stimpack.
Graf Zahl wrote:Boingo wrote:Hyperdrive dogs: Somebody has been feeding these puppies way too much sugar.
What exactly did you do here? If I knew more maybe I could help?
Don't worry. It is not a major problem. The dogs were sped up in Legacy to make them match the speed of the original dogs in Wolfenstein 3D. The dogs' hyperspeed is simply caused by diffeneces in timing between Legacy and GZDooM. All I have to do is tinker with the hacks until I get the dogs back to their intended speed.
I have already converted most of the large flats over to textures, as advised in the other thread. Things are going well.