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Graf Zahl
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Post by Graf Zahl »

Nash wrote:Graf: Sorry to ask again, but you probably missed it:

Quake 3 shaders supported or not?

No. I have no idea how they work and how they are defined. All the models I checked out don't use shaders and without some test material I can't implement them (if it is possible at all, that is.)
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Paul
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Post by Paul »

Shaders are scripted multi-layered textures (many textures per single surface). *.SHADER files are scripts for such. Like a scrolling texture. The Trinity (q3) engine uses them to produce various effects (detail and specularity including). MD3 support lacking Shaders is very normal, and vice versa.
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Graf Zahl
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Post by Graf Zahl »

I see. That's pretty much the same as the ZDoomGL shaders. Timmie once said he'd want to adjust them for GZDoom but I haven't heard anything about it for a long time.
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Post by Jin »

Graf Zahl wrote:I see. That's pretty much the same as the ZDoomGL shaders. Timmie once said he'd want to adjust them for GZDoom but I haven't heard anything about it for a long time.
Well, that answers MY question...
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Post by justin023 »

I hope MD3s are better than MD2s. For me to create an MD2 without the skin warped on at least one polygon is a big stroke of luck. There is a decent doom marine model in q3 too...
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Post by smg m7 »

It'd be nice if it was at least editied some for GZdoom, if it is used. I don't really like ripped models and sprites in official stuff. I'd do it, if I knew that it's be worth editing. Just a thought, though.
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Paul
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Post by Paul »

justin023 wrote:There is a decent doom marine model in q3 too...
Must say I don't like that marine. I prefer the original Doom ones. There are some differences between them, but I prefer the original model A. Carmack made.
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Post by The HavoX »

justin023 wrote:There is a decent doom marine model in q3 too...
can't use that due to copyright reasons
Paul wrote:Must say I don't like that marine.
i personally fail to see any problems with the Q3 doom marine

although it looks cooler than the original model imho i haven't really noticed any differences between the two
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Post by Snarboo »

The major difference between the two is that the proportions are way different. The Q3 Doom Marine has a very large upper body, skinny torso, and small legs, where as the original model has a more athletic or normal, not ultra muscular, build. Steed is great at creating 3D representations of contemperary comic book and fantasy characters very well, but he fails to capture the gritty realism that the Doom marine requires, IMHO.
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Cutmanmike
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Post by Cutmanmike »

So it's a simple matter of replacing inventory with custominventory? I can deal with that.
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Paul
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Post by Paul »

Snarboo wrote:The major difference (..).
I really tought the major difference is the helmet ;) but what you said is also true. That and the armor designs.
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Post by BlazingPhoenix »

Is there mdl support?
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Post by Nash »

Why would you want MDL support? It's such a crappy format anyway.
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Paul
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Post by Paul »

Graf, are you going to implement frames interpolation in models BEFORE Randy releases the next version of Zdoom?

What is it you're waiting for in the next version btw?
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Post by Graf Zahl »

I'm waiting for the DECORATE overhaul. I can't really do decent model definitions without being able to jump to labels. I also won't add interpolation before that.
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