[Request-S][Handing and silencer]
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- Chronoteeth
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[Request-S][Handing and silencer]
I was never good at spriting, hell i'm still not that good at it today. I need some help people with some sprite work, please help
1: could someone actually add a silencer to captain red's Garand rip?
2: could someone please hand this P90
TIA.
1: could someone actually add a silencer to captain red's Garand rip?
2: could someone please hand this P90
TIA.
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- Soultaker
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I don't care if one can't be attached in real life, and I certanly don't care if the P90 doesn't look that good.
1: It's doom. Must it have realism? Besides, without the silencer, the starting weapon in my mod (garand) becomes useless. With the accquired silencer (from an item called the gift box), it has a use: a silenced long range weapon. Weak, but now useful.
2: In actuality soultaker, the backround from where I got it was completly black. I just converted it into the doom palette and made the backround back to doom's standard transparent teal. So technically it's not an exact rip, moreas a "Grab the image, convert to palette, fill build game transparent color with doom game transparent color"
3: I made the blue screen on the scope.

1: It's doom. Must it have realism? Besides, without the silencer, the starting weapon in my mod (garand) becomes useless. With the accquired silencer (from an item called the gift box), it has a use: a silenced long range weapon. Weak, but now useful.
2: In actuality soultaker, the backround from where I got it was completly black. I just converted it into the doom palette and made the backround back to doom's standard transparent teal. So technically it's not an exact rip, moreas a "Grab the image, convert to palette, fill build game transparent color with doom game transparent color"
3: I made the blue screen on the scope.


- Enjay
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Just for the record, Doom does not have a standard "teal" or even Cyan. That colour is not in the Doom palette at all. It's added by many, but not all, graphics manipulation tools to mark transparent areas in proprietary formats such as BMP and so on. The Doom graphics format can have areas with no colour - transparent. Cyan, is not used by Doom to mark transparency.Chronoteeth wrote:made the backround back to doom's standard transparent teal
- Enjay
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It is, but as soon as Wintex or XWE converts it to a Doom graphic, all the cyan will go and be replaced with transparent areas.Chronoteeth wrote:Well it still looks like cyan to me.
I can't remember the more technical explanation but it's something like Doom graphics have the capacity for having areas with no colour information at all. However, most common graphics formats don't. So, some early tools like DMGRAPH.EXE adopted a policy of putting cyan wherever the transparent areas are when exporting a Doom graphic and using cyan to mark areas that would be converted to transparent when importing graphics. Presumably they did this because cyan isn't in the Doom palette so it is a safe bet that any area marked with it is intended to be transparent.
Anyway, because the earliest tools did this, a precedent was set and many later tools, including Wintex, also went with this convention. However, it doesn't have to be that way and some tools didn't. Some versions of DEUSF will use a muddy green colour by default and DeePsea uses magenta (which is in the Doom palette) although it can be set to use any colour.
Whichever colour is used, however, when the graphic is converted to a Doom format one in a WAD, all the pixels marked with that colour will be converted to Doom format transparent areas. So, cyan it is, but it's not in the Doom palette and it will disappear when the graphic is put into a WAD by any tool that uses that convention.
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