Hi, I got a question =o

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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DD_133
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Hi, I got a question =o

Post by DD_133 »

I just downloaded GZDoom, because im very interested to see all of its features, and since its update to latest zdoom, how could one lose? Thing is, where do I find documentation on how to create custom weapons for GZDoom? I saw on the main page that you had changed some things around regarding that part of decorate.
The HavoX
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Post by The HavoX »

http://forum.drdteam.org/viewtopic.php?t=231

GZDoom is alot like .96x but with more features implemented (the majority being OpenGL-related)
Jin
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Post by Jin »

The HavoX wrote: GZDoom is alot like .96x
Also, it is, AFAIK, based on Randy's official .98 release, which has bugfixes as well. It's the best of both worlds if you ask me.
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Graf Zahl
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Post by Graf Zahl »

Basically it is .96 with all the .98 bugfixes and others. A lot of the fixes in GZDoom have been reported to Randy but he hasn't fixed them yet.
DD_133
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Post by DD_133 »

That doesn't help alot, seeing as I dont know how to create custom weapons already, and that topic doesnt have a full weapons documentation. :/
smg m7
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Post by smg m7 »

So use the documentation in the zdoom wiki alongside that,.
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