Snarboo's Mod Journal

In this forum, you can start an ongoing development diary detailing the progress on your latest mods in progress.

Moderator: wildweasel

User avatar
Chronoteeth
Posts: 824
Joined: Wed Jul 06, 2005 10:01

Post by Chronoteeth »

When you get a chance, screenage please! :P
User avatar
Snarboo
Posts: 469
Joined: Thu Jul 07, 2005 2:35
Location: space station base of the UAC

Post by Snarboo »

Ask and ye' shall recieve, Chrono. ;) I'll have some screens up of my progress once I finish the Hunting Shotgun! After battling a bout of laziness, I have started work on the hunting shotgun. It uses the Blood Alpha shotgun graphics. I'm currently working on the last two frames, followed by the firing frames. The weapons should be in the mod sometime today.

However, I've decided the hunting shotgun won't be a hidden weapon. I feel it would unbalance the mod if I put the Ripper or Pipe Bombs in the super shotgun's slot, so I've decided the hunting shotgun will replace it. I'll make sure to balance it, though! The shotgun will act much like Blood's shotgun did in the primary fire, allowing for two quick blasts before reloading. However, there will still be hiddens weapons, atleast 2 of them: one you have to cheat for and another that will be very hard to find or get.

I have shell casings in the mod, but they have not been programmed in. That is the next thing I need to do after I finish up the hunting shotgun.

As a note, there will be no new monsters in this mod. If this project proves a success, I will start work on a monster replacement wad that mimmicks Duke's foes as best as possible. I will also try to release a small level set with urban levels like those seen in Duke 3D. Until then, once this baby is released, I recommend loading Thomas van der Velden's the Revolution! for some awesome urban combat. :D
User avatar
Chronoteeth
Posts: 824
Joined: Wed Jul 06, 2005 10:01

Post by Chronoteeth »

Earth Bound doom has all the enemies from duke nukem 3d, and they look/feel a lot alike too.
User avatar
Snarboo
Posts: 469
Joined: Thu Jul 07, 2005 2:35
Location: space station base of the UAC

Post by Snarboo »

I know, but the scope of this project is to recreate the weapons(and later, enemies) from Duke 3D without just ripping or exactly copying them. In other words, rather than rip the Pig Cop sprites, I would most likely splice the imp and shotgunner together to create a creature that looks and behaves similarly.
User avatar
Snarboo
Posts: 469
Joined: Thu Jul 07, 2005 2:35
Location: space station base of the UAC

Post by Snarboo »

Update Time!
*Hunting Shotgun is finished! It's really awesome, and I wish I could show you this thing in motion, but you will have to wait until the demo release of this project.
*Ejecting Shells have been added to the Pistol, Shotgun, and Hunting Shotgun.

I would post some screenshots for you guys, but I've forgotten how to take screenshots in EDGE. :/ If anyone can tell me how to do this, it would be greatly appreciated!
User avatar
Zeg-Vok
Posts: 233
Joined: Wed Sep 21, 2005 18:04
Location: Up the creek without a paddle
Contact:

Post by Zeg-Vok »

PrintScreen button?
User avatar
wildweasel
DRD Team Admin (Inactive)
Posts: 2132
Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!
Contact:

Post by wildweasel »

You hit F1 to take screenshots in Edge - just like vanilla Doom with the -devparm parameter.
User avatar
Snarboo
Posts: 469
Joined: Thu Jul 07, 2005 2:35
Location: space station base of the UAC

Post by Snarboo »

Thanks, Weasel! You can take screenshots with the Print Screen button, but you would have to exit the program and paste it into a paint program. Thanks for your help, though, Zeg-Vok!

In other news
I actually decided to fix some bugs in Commandos! Doom. I remembered that I never corrected the silent explosion bug with the grenade launcher. Here's the full list of changes for version 1.2:
*Fixed silent explosion bug
*Rebalanced the shotguns a little. They now fire 2 more pellets each, so they should have more stopping power.
*Added the berserk effect to the fist. This might break v1.28a compatibility.
*Changed some sound volumes. Also might break v1.28a support.

I'm going to try to upload this update to the Archives tonight. Look for the update at idgames/ soonish!
User avatar
Snarboo
Posts: 469
Joined: Thu Jul 07, 2005 2:35
Location: space station base of the UAC

Post by Snarboo »

After battling a bout of extreme laziness, I've started work on the mod again! I've finished the Ripper, except for the ejecting shells. Next up is the RPG and pipebombs. Screenshots still pending. Expect another update today!
User avatar
Snarboo
Posts: 469
Joined: Thu Jul 07, 2005 2:35
Location: space station base of the UAC

Post by Snarboo »

I've hit a bit of as snag here. I was going to use Lame Duke's RPG graphics for the RPG, but they were simply too large and wouldn't have looked very good in the mod. I'm now looking for better rocket launcher graphics. If anyone can help me with this, it would be much appreciated!
User avatar
Chronoteeth
Posts: 824
Joined: Wed Jul 06, 2005 10:01

Post by Chronoteeth »

Edit of the D2.5 RL? Give it a black recolor, chop off the ammo pack, rotate it to the right side, and maybe add a handle bar to it, so it looks like doomguy is holding the gun a bit easier.
User avatar
Snarboo
Posts: 469
Joined: Thu Jul 07, 2005 2:35
Location: space station base of the UAC

Post by Snarboo »

I was thinking about using that rocket launcher, yes. I'm not sure how I would edit it, but I want it atleast look similar to Duke's RPG.
User avatar
Snarboo
Posts: 469
Joined: Thu Jul 07, 2005 2:35
Location: space station base of the UAC

Post by Snarboo »

Decided to splice together Duke 3D's RPG with Blood's Napalm Cannon. The result is looking pretty good! It still need to be tweaked some more, but I should have it finished soon.
User avatar
Snarboo
Posts: 469
Joined: Thu Jul 07, 2005 2:35
Location: space station base of the UAC

Post by Snarboo »

After finishing up the RPG, I decided to take some quick pics for you guys. Later than promised, I know, but here they are!
Last edited by Snarboo on Wed Jan 18, 2006 20:42, edited 1 time in total.
User avatar
Snarboo
Posts: 469
Joined: Thu Jul 07, 2005 2:35
Location: space station base of the UAC

Post by Snarboo »

Couple more pics. Next time I'll take the pictures without the HUD. :p
Locked

Return to “Development Journals”