Nash wrote:
So back to lightmaps. I can't be bothered to download Vavoom because it's weird. Not to mention the site hasn't been loading for me. So what happens to the lightmaps when stuff like moving platforms and lifts move up and down? What about polyobjects too? Doors?
Judging by how stuff works in Quake engines, the moving brush (brush is kinda 3d floor in Doom) has it's lightmap remained on it's self as it moves, meaning if it was iluminated dimly and it goes to a bright sector (imagine a 3d platform riding from a dungeon to an exterior) it'll come out dark onto the fresh air. Lightmaps are not dynamic. At least not in quake-engine games.
In unreal the objnect was iluminated but it lost it's shadows (polygon ilumination).