I confirmed this by turning the rendering mode to "speed" and doing a whole bunch of changemap, map and IDCLEV commands. I repeatedly changed to random levels every round without any problems.
Now I set the rendering mode to "quality" and it would crash after changing map about 3 or 4 times. There was even one case where it would crash instantly when I changed map for the first time that GZDoom session was started.
			
			
									
						
										
						[fixed][0.9.23] Change maps with quality mode = crash
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				Nash  
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