Plasma decals?
Moderator: Graf Zahl
- demoniac
- Posts: 9
- Joined: Mon Jan 16, 2006 11:13
Plasma decals?
In zdoom, I get bright blue fading decals on top of the black hole ones when I fire at a wall, but in gzdoom I don't get the blue ones, just the standard. I don't know if this is a bug, intended behavior or even some (driver) problem on my system. They look cool so it'd be neat to have them working in gzdoom too.
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
I think I remember Graf saying he didn't like them, and so removed them. It'd be easy to fix for yourself: just extract the decal definition from zdoom.wad and use it in your own WAD.
In fact, here you go:
[spoiler][/spoiler]
That's the full definition for the plasma decal from zdoom.wad. You possibly don't need the whole thing, but there it is. Just copy that into a text file, and slip it ito a WAD as a lump called decaldef.
In fact, you could just save it as a text file called DECALDEF.WAD (not TXT use WAD instead) and drop it into your skins directory. That way it would always be loaded.
Graf has not changed the behaviour of the arachnotron plasma, so it still works as per Zdoom.
In fact, here you go:
[spoiler]
Code: Select all
/***** Plasma Rifle Scorches ***********************************************/
decal PlasmaScorchLower1
{
pic PLASMA1
shade "00 00 00"
x-scale 0.3
y-scale 0.3
randomflipx
randomflipy
}
decal PlasmaScorch1
{
pic PLSSA0
add 1.0
fullbright
animator GoAway
lowerdecal PlasmaScorchLower1
}
decal PlasmaScorchLower2
{
pic PLASMA2
shade "00 00 00"
x-scale 0.3
y-scale 0.3
randomflipx
randomflipy
}
decal PlasmaScorch2
{
pic PLSSB0
add 1.0
fullbright
animator GoAway
lowerdecal PlasmaScorchLower2
}
decalgroup PlasmaScorch
{
PlasmaScorch1 1
PlasmaScorch2 1
}
generator PlasmaBall PlasmaScorch
That's the full definition for the plasma decal from zdoom.wad. You possibly don't need the whole thing, but there it is. Just copy that into a text file, and slip it ito a WAD as a lump called decaldef.
In fact, you could just save it as a text file called DECALDEF.WAD (not TXT use WAD instead) and drop it into your skins directory. That way it would always be loaded.
Graf has not changed the behaviour of the arachnotron plasma, so it still works as per Zdoom.