Fraggle Script problems

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Syfo-Dyas
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Fraggle Script problems

Post by Syfo-Dyas »

Ok, I dug out an old Legacy Map of mine that had fall damage.

I copied the fall damage fraggle script and applied it to a new wad in DOOM BUilder etc.

Anyhow, for no reason what so ever, the fall damage no longer works.

I tested it under the original wad and it was fine, but under this new map, it does nothing.

Could this be because the original map was done in DOOM 2 mode, where as the new map is in DOOM2/Hexen hode?

Are there things that need to be changed in the script to adjust for this?
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Graf Zahl
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Post by Graf Zahl »

Post the script and I tell you what I can.
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Syfo-Dyas
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Post by Syfo-Dyas »

Unfortunatly, it's at home, and unfortunatly, I don't have internet there atm.

Will bring it down here and post it asap, thankx!
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Nash
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Post by Nash »

Also, you might want to consider using ZDoom's method of defining falling damage.

Create a lump inside your wad called "MAPINFO".

Copy the following and paste it into your MAPINFO lump.

Code: Select all

map MAP01 "My Map" // the map definition. Replace "My Map" with whatever name you want for your map 
music "d_runnin"   // the music to be played in your map 
fallingdamage      // this enables falling damage 
sky1 SKY1 0        // this defines a sky for your map
More information on what you can do with MAPINFO at: http://www.zdoom.org/wiki/index.php?title=MAPINFO
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Syfo-Dyas
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Post by Syfo-Dyas »

Nice!

Sorry to be a pain.
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Graf Zahl
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Post by Graf Zahl »

I'd still like to see the script. If there is a problem with it I'd like to fix it.
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Syfo-Dyas
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Post by Syfo-Dyas »

Ok, I'll try to remember to bring it down here...

...for one, it would still be interesting to see what's up, as I may not like like ZDOOM's way of handling fall damage as there seems to be no real way of controlling how much damage you take, at least not in such as detailed way as you can with FS.

Another thing I noticed with my FS fall damage is for some reason, when I had that on and I crouched...

...the player would vibrate while crouched. Odd.
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Post by Syfo-Dyas »

Here you go:

http://d45.yousendit.com/C/1JU4983ZIJ56 ... 20Test.rar

Details inside text file.

Also the Crouching problem is gone, so it wasn't the Fall Damage part of the script that was screwing that up.
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