Patrol paths without scripting.

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Boingo the Clown
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Patrol paths without scripting.

Post by Boingo the Clown »

First of all, I am curious to see if GZDooM, because this is another feature I asked the Legacy team for, until they blew me off by saying "use scripting", which, since I am not very good at scripting, means I will probably never be able to do it in Legacy. I am also interested, because it would be very useful in DeiMWolf at the moment.

Does GZDooM have built in patrol path objects, similar to the ones used in Wolfenstein 3D?

If not, then I will explain the concept, and add it to the feature suggestions section.
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Enjay
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Post by Enjay »

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Boingo the Clown
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Post by Boingo the Clown »

Something like that.
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