Getting a pwad to load a ZIP file

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Nash
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Getting a pwad to load a ZIP file

Post by Nash »

Is it possible to have my pwad automatically load a ZIP file?

It's a bit of a bitch right now - everytime I want to test my map, I'd have to add my pwad into the ZIP file, then right-click the ZIP and Open with -> GZDoom.

I'm guessing a little trickery with "pullin" would work, but I don't know how to use it. How do I use the pullin command anyway? The Wiki doesn't explain it in full detail.
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Bashe
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Post by Bashe »

I thought pullin was only for Skulltag...I think you just type "pullin" in the console...oh, don't listen to me I have no idea what I'm talking about.
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wildweasel
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Post by wildweasel »

Pullin only works in CFG files - so you can start GZDoom with a CFG file and have it pullin all the required files and start the game with them. It doesn't work in-game.
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Nash
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Post by Nash »

That's too bad. :/
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Graf Zahl
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Post by Graf Zahl »

Create a batch with 'gzdoom -file resource.wad levels.wad' and start this instead.
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