Modeldefs....

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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BlazingPhoenix
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Modeldefs....

Post by BlazingPhoenix »

we could use a ModelDefs explanation......*runs before he gets flamed*
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Nash
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Post by Nash »

Yeah, I have to agree with you unfortunately. Documentation for it was very scarce.

Otherwise I wouldn't have annoyed Graf by posting so many model-related questions. =)

I'm thinking of submitting a cleaner and updated documentation on MODELDEF to the documentation thread soon. I'd include every step of getting models into GZDoom; not just MODELDEF help. That includes what software to get, how to setup your work environment to make models, etc.

Though I'd imagine that documentation will get out of date when Graf makes changes to the model system.
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BlazingPhoenix
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Post by BlazingPhoenix »

That information(where to get stuff...etc...)would actually be useful....I would like to make some basic models :)
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