No new version yet? :(

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Nash
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No new version yet? :(

Post by Nash »

The mirrored model bug is annoying. :(
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Graf Zahl
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Post by Graf Zahl »

You know, I have a job so during the week I can't do that much. I have yet to test several changes I made in the last few days. Testing is always the most time consuming task when programming.
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Nash
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Post by Nash »

Alright, sorry about that. It's just that I am creating unecessary stress for myself because I have to manually mirror the model, texture and UV coordinates in the model editor before bringing it into GZDoom. Any minor change and I have to do those steps over and over again.

Anyway, looking forward to the next version. Take your time.
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Post by DaniJ »

Your using GMXAX now, right Nash?

In which case you don't need to do that all the time.

Simply select the model, go to the modifier list, select UVW Xform.
Then in the drop down parameters put a check in the U Flip box.

Now you can turn the flipped UVW's on/off by clicking the light bulb next to UVW Xform.

The modifier list works a bit like the layers palete in Photoshop. Meaning that you can continue to work on your model by selecting the layer underneath (probably Editable Mesh).
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