i just got GZdoom to work and i wanna know...

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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hellhunter
Posts: 3
Joined: Sun Jan 22, 2006 5:50

i just got GZdoom to work and i wanna know...

Post by hellhunter »

how do u like get those awasome ligthing effects and like the floors that look polished?? please help me
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BlackFish
Posts: 108
Joined: Thu Sep 01, 2005 18:33

Post by BlackFish »

eh show an example.
hellhunter
Posts: 3
Joined: Sun Jan 22, 2006 5:50

Post by hellhunter »

like those awsome maps and lighting and the sky and all those things, and the mirrors and the floors that are all polished looking
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Sir_Alien
Posts: 80
Joined: Tue Sep 13, 2005 8:23
Location: Sydney, Australia
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Post by Sir_Alien »

hellhunter wrote:like those awsome maps and lighting and the sky and all those things, and the mirrors and the floors that are all polished looking
Blackfish is saying you should find a screenshot to demonstrate what you're talking about, since your posts are both very vague and general.

However, documentation exists for the following:
Also, you should know that you should at least be familiar with the basics of editing for ZDoom / GZDoom before attempting any of these features. Start small and work your way up.

In future, please try to use proper grammar and spelling and make your inquires more specific so as to help us aid you more efficiently.
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