whats a good wad to show off GZdooms effects ans stuff like

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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BlackFish
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Post by BlackFish »

Graf perhaps make draw-in fog for large areas?
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Graf Zahl
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Post by Graf Zahl »

If I guess correctly what you mean by that, don't even think about suggesting it again! :mrgreen:
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BetaSword
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Post by BetaSword »

BlackFish wrote:Graf perhaps make draw-in fog for large areas?
Sorry, I already tried suggesting that, and got just about the same answer :)
GeeDougg
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Post by GeeDougg »

In other news I'll be getting a Clawhammer or San Diego 4000+ soon and overclocking it to 3.2GHz. The system will have 4GB overclocked PC-5300 DDR-2 and a 1GB ATI X2000 series overclocked up to 20%/25% (Memory/GPU), but the motherboard will be a dual-CPU, 'cuz I plan on upgrading 2/3rds of the way through the year for my rendering needs, so I'll be making it a dual-CPU (FX-64s probably) and add another 4GB RAM, and another GFX card of the same variety (Crossfire). The challenge I can see coming up is making dual-overclocked components to function, and function properly. But it should be more than enough to render heavy scenes in Maya and XSI, and it should have absolutely no problems handling NJOL.wad...! :P :D
lemonzest
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Post by lemonzest »

Nice Rig Dougg, pity hardly any of the stuff exists yet :(
GeeDougg
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Post by GeeDougg »

Thanks, but what do you mean hardly any of it exists yet? The only thing in that list that doesn't exist yet is the ATI X2xxx card, and even that actually already exists, technically; it just hasn't been announced yet for obvious reasons. ATI always has their next card working 5 to 6 months before launch, which means that the X1900XTX cards that are just becoming available now have already existed at ATI for several months.
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