Really basic stuff

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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V-man
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Really basic stuff

Post by V-man »

Ok, after hours and hours I'm giving up on finding out myself how to do these things...

Yes, I did look for it in the zDoom wiki (How is one supposed to find any help there?!) and in the documentation.

I wanted to have a music and texture replacement. After I could not get it to work with any wad tool, I decided to try using zips. So I encoded my music in ogg vorbis and then wanted to build them in. None of the keywords I searched for were even in the wiki. Searching for 'music', I found out that I should use MAPINFO (right so far?). I created a file 'mapinfo.lmp' with the content:

Code: Select all

map MAP01 "Testmap"
music "Track01"
So in the end there was this 'mapinfo.lmp' in the root dir of the zip and the 'track01.ogg' in /music. I loaded the zip - nothing happened. I tried 'track01' without the extension. Nothing either. With the extension added to mapinfo it does not work as well.

What am I doing wrong? I guess that it's the same mistake with the hires textures... They just won't display. How am I supposed to call them? Where am I to put them?
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TheDarkArchon
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Post by TheDarkArchon »

You put music in the root directory of the zip.
DaniJ
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Post by DaniJ »

You put music in the root directory of the zip.
??
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Graf Zahl
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Post by Graf Zahl »

Or in the 'music' subdirectory. It should work so maybe something is wrong with your music? Have you tried to play it with some other software?
V-man
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Location: Germany

Post by V-man »

Yes, the file is ok. And somehow it works now (with and without the /music dir). My only guess right now is that something went wrong with the zip when I tried the right thing.

I'm quite happy that I can use vorbis instead of wav for the sounds, too. It feels much better to work with this.

Just with the hirestex thing I have no clue, yet. I put an 8-bit .png file into the zip and define it in the hirestex.lmp like above. Is that all and the game should now know the texture? Are there names which I must not use? Is there a difference between flats and regular textures in using the hirestex lump?

Thanks for the answers so far!
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