Weasel's Mods
Moderator: wildweasel
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- wildweasel
- DRD Team Admin (Inactive)
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Weasel, Where The Hell Have You Been?
My, it's been a while, hasn't it? I have been doing work, but not Doom-related work - BioHazard and I have been working on a project together which involves the creation of an entirely new game engine from scratch (don't get excited - it's text-based). The project is still in its infancy, however, so I don't expect there to be much to show for a while.
Agent Zero is NOT CANCELLED. It is NOT ON HOLD. I just haven't really gotten around to doing anything major to it.
My, it's been a while, hasn't it? I have been doing work, but not Doom-related work - BioHazard and I have been working on a project together which involves the creation of an entirely new game engine from scratch (don't get excited - it's text-based). The project is still in its infancy, however, so I don't expect there to be much to show for a while.
Agent Zero is NOT CANCELLED. It is NOT ON HOLD. I just haven't really gotten around to doing anything major to it.
- wildweasel
- DRD Team Admin (Inactive)
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Agent Zero
The "doom-like" pretense has been given the boot. And progress has already arrived in droves.
The "doom-like" pretense has been given the boot. And progress has already arrived in droves.
- The Pistol was redesigned almost from scratch. I still use the Duke 64 pistol graphics, but modified them to accept Marty Kirra's custom slide animations, and also created an entire reload sequence. The pistol now fires semi-automatic, with a faster rate than before, and greater power.
- A new hand was created for use on the pistol's reload animation. This hand is currently not in the agentzerohands archive posted in the Resources section.
- Added an idle animation and new kicking sounds for the Fist weapon.
- Set the float speed on the Mjolnir Crowbar's puff to zero.
- Changed the sounds entirely for the Mjolnir Crowbar.
- Chronoteeth is now collaborating with me on this project.
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- wildweasel
- DRD Team Admin (Inactive)
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- Joined: Wed Jun 29, 2005 22:00
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- Fixed sound error on the swipe attacks (as it turns out, there was no engaged_sound on them)
- Modified shotgun pumping so that the shell ejection port actually opens and closes
- Added reload sequence to shotgun
- Sped up click-to-pump a bit on the shotgun
- Berserk's effect has been partially replaced - it no longer lasts the whole level, but it now affects all weapons for sixty seconds. Quad Damage!
- Hoo-Yah!
- Chronoteeth
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- Joined: Wed Jul 06, 2005 10:01
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- Snarboo
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- Joined: Thu Jul 07, 2005 2:35
- Location: space station base of the UAC
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- Paul
- DRD Team Admin (Inactive)
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- Location: Poland - Grojec / Radom
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