Compiling GZDoom - missing CDoom_gl.pch

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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MartinHowe
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Compiling GZDoom - missing CDoom_gl.pch

Post by MartinHowe »

I tried compiling GZDoom 9025 and it all compiles cleanly except for this:

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d:\Prj\gzdoom\gz\gl\a_dynlight.cpp fatal error C1083: Cannot open precompiled header file: '.\Release/CDoom_gl.pch': No such file or directory
This is after extracting the source from the archive; it is a clean out-of-the-box copy of the GZDoom source. Bizarrely enough, the project configuration has precompiled headers set to "Not Using Precompiled Headers" but this file is listed under "Precompiled Header File" in the same dialog.

What is going on here, please?
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Graf Zahl
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Post by Graf Zahl »

It's an error in the project file. I did some copy&paste from another project recently and this line accidentally remained unchanged. It is correct in my own project so it seems I just forgot to pack it into the .zip after fixing it.

To fix this open the file GZDoom.vcproj in a text editor, search for CDoom_gl and replace it with GZDoom_gl.
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MartinHowe
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Post by MartinHowe »

Thanks! I'm off to download 9026 and I'll do that (unless you already fixed it in 9026).

Cheers
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Graf Zahl
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Post by Graf Zahl »

No. It will be fixed in the next version, whenever that will be released. I'm not feeling particularly motivated to work with Doom right now. I really need a fully updated version of ZDoom but I somehow doubt I will ever see that.
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Nash
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Post by Nash »

Same here, Graf. I wish Randy would just stop playing WOW and at least update the official ZDoom to include 96x's features.

I don't want the ZDoom community to die a slow horrible death like Quake. =(
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