Improving data load times - how?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Moderator: Graf Zahl

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Graf Zahl
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Post by Graf Zahl »

Good luck. Currently 65535 sidedefs is a hard limit in ZDoom and I don't even know whether there's an editor that can do more.
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Alter
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Post by Alter »

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Graf Zahl
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Post by Graf Zahl »

Not yet released.
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Alter
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Post by Alter »

That's okay we wait but the new format will be more advanced?
maybe in the long future will be 3D monsters in gzdoom
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Nash
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Post by Nash »

omg sidedef pimping!
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