
- Finally added a hires texture namespace. When using a WAD put all textures that are supposed to replaced existing textures with hires versions between HI_START/HI_END. If using a ZIP put them in the 'hires' folder.
- Added a Transfer_WallLight special that works like Transfer_Ceiling/FloorLight, just for walls. It has 2 parameters:
- lineid - specify the id of the lines affected by this
- flags - 1:affect first side, 2:affect second side, 4:disable fake contrast. Flags are additive.
- The GL renderer finally supports the fake contrast of the software renderer. But since I know that some people don't like it there's an option in the menu to disable it.
I also updated the DoomBuilder/WadAuthor configurations for the Transfer_WallLight special.