0.9.27

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Moderator: Graf Zahl

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Graf Zahl
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Post by Graf Zahl »

You can put them in TX_START/TX_END and they will be recognized as well. You need HIRESTEX only when defining a hires texture without overriding anything previously existent.
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Tormentor667
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Post by Tormentor667 »

Finally, GZDoom is the new ZDoom!
The HavoX
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Post by The HavoX »

Until ZDoom 2.1.0 is released... at least in my opinion.
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Post by Jin »

The HavoX wrote:Until ZDoom 2.1.0 is released...
In that case, GZDoom will be the new ZDoom for a while to come. :P
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Graf Zahl
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Post by Graf Zahl »

... and after 2.1.0 it is only a question of time until GZDoom updates. ;)
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Post by Jin »

Because Graf Zahl, you know, actually UPDATES every year or so. LESS even!
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Phobus
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Post by Phobus »

Almost by the hour, or so it would seem :P
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chopkinsca
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Post by chopkinsca »

At first, I thought the fake-contrast was a bug. I was wondering why walls in certain directions where much darker than the others. Then I went into options because I remembered that a new option was added (I forgot what it was exactly) and found out it was just a new feature. I think the contrast between the darkest and lightest lines is too large. Well, it doesn't matter since I can just use evenlighting anyway.
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Graf Zahl
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Post by Graf Zahl »

It's the same as the software renderer. But your reaction is the reason why I added the option.
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Post by DoomRater »

Enjay wrote:You just had to put a 7 where the 6 was in the previous download. ;)
URL Hacker. =P
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