how come it's impossible to make them? (or add support)
I know that something like a moving model that acts like a polyobject can work, but im just wondering about bsp.
question about 3d poly objects
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- Snarboo
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You could make a 3D sector that moves up or down. Theoretically, anyway. I haven't seen this tested in GZDoom, and I'm not entirely sure how 3D floors are implemented. You could use the Boom Special for elevators that have a moving ceiling and floor in the dummy sector so the whole thing moves, rather than having only part of it do so. That should make the 3D sector move along with it, as well.
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- Nash
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Well, there was a trick that has been done several times in conventional Doom wads to simulate moving things.
csabo's moving bus wad demo comes to mind.
You can somehow fake a moving 3-d platform using the same technique combined with GZDoom's 3-d floors, though I imagine it will be full of problems. For one; the player won't actually "move" along with the "3-d platform". He'll just fall down once the platform starts "moving".
csabo's moving bus wad demo comes to mind.
You can somehow fake a moving 3-d platform using the same technique combined with GZDoom's 3-d floors, though I imagine it will be full of problems. For one; the player won't actually "move" along with the "3-d platform". He'll just fall down once the platform starts "moving".
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You can simulate a moving 3d platform by using some complicated script that instantly lowers the back of the platform below the ground and instantly raises the front so it would "move" (and you would need a ton of little sectors and sector tags) but the player would have to move with it unless thing thrust was applied.
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