texture warping help

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BlazingPhoenix
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texture warping help

Post by BlazingPhoenix »

Okay, so I'm trying to warp the FWATER texture but it isn't working! I put in: warp flat water
but it warps it then it goes back to the normal texture, what's going on?
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Jehar
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Post by Jehar »

FWATER1 is the first frame in an animation (sequence) of other textures. You must warp all frames in the animation, or use an unanimated water texture (some wad has wfwater for this, make it if it doesn't).
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BlazingPhoenix
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Post by BlazingPhoenix »

So I take it that I need to make an ANIMDEFS lump and then add the FWATER stuff and warp it?
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Shinjanji
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Post by Shinjanji »

Don't do it on an existing FWATER* flat, unless you want it to warp AND animate. I usually just copy the flat and name it FWATER (with no number), then warp that.

But yes, you just make an ANIMDEFS and set it to warp your flat(s).

Keep in mind, that there are two types of warps you can use. Refer to the ZDoom Wiki page on ANIMDEFS for more info.

EDIT: omg typo.
Last edited by Shinjanji on Mon Feb 20, 2006 7:59, edited 2 times in total.
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Enjay
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Post by Enjay »

I like WARP2 for non-gloopy liquids, like water, and WARP for more gloopy ones.

Gloopy is a good word! It should see more common usage.
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Graf Zahl
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Post by Graf Zahl »

Why can't i find it in a dictionary then... ;)
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Phobus
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Post by Phobus »

Is gloopy suppoised to be similar to viscous?
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Enjay
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Post by Enjay »

Yes, but gloopy has an onomatopoeic element to it that I like and implies something more like a boiling hot mud pool than an almost static puddle of treacle.
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Post by Phobus »

A scientist, a mapper and a poet! Is there no limit to this man's talents? :D
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Graf Zahl
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Post by Graf Zahl »

You definitely like strange words, Enjay! ;)
The HavoX
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Post by The HavoX »

Graf Zahl wrote:Why can't i find it in a dictionary then... ;)
"If you can't find it in a regular dictionary, chances are it's a slang term."

Heh.
Last edited by The HavoX on Mon Feb 20, 2006 1:50, edited 1 time in total.
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Post by Enjay »

The HavoX
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Post by The HavoX »

WHOOPS :oops:

I must've somehow linked to the wrong term.

Thanks for covering me.
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