UAC North mod thingy

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farlowj
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Post by farlowj »

Well, Enjay, the caption of the top screenshot does say "This is with lightamp goggles on, it's not nearly this bright, nor is it too dark you can't see at all.".

Hmmmmm, I guess a little more color wouldn't hurt, but the trams are that wide for a reason, and I'll add a little more detail to the stones things. Thanks for the comments, though. Alrighty, time to work on this some.

Oh, there is a lot more color, it's just this area is not as colored as others. It didn't bother me, but I'm just a tad biased towards my own work.
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Enjay
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Post by Enjay »

farlowj wrote:Well, Enjay, the caption of the top screenshot does say "This is with lightamp goggles on, it's not nearly this bright, nor is it too dark you can't see at all.".
You see, you're assuming I can read or something aren't you. :oops:

My mistake.
farlowj
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Post by farlowj »

Hey, at least you're observant enough to notice it was full bright, that should count for something.
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BlazingPhoenix
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Post by BlazingPhoenix »

This project's lookin' good! I like the tram shots and the base shots.

EDIT: Is there like an actual tram car in this? just wondering...
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solarsnowfall
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Post by solarsnowfall »

Hooray for snow!
Those sprites look familiar for some reason...
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ellmo
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Post by ellmo »

Snarboo wrote:Most of the ones I've seen are mostly gray inside, with the occassional splash of colorful architecture here and there.
Aha! So there IS a secret facility on Mars! I knew it!

Either way, I think that even if a warehouse would contain literally thousands of stacked crates, it's not a good thing to create it in Doom with such realism. The same goes to military facilities. I know the real ones weren't constructed to fit the artistic needs of the personnel, but it doesn't mean one should simply copy them to maps.

...also if had gone for uber-realism, you'd have dozens of symmetrical (not to say equal) rooms.

Simply put - computer game maps need a lot of variation, to keep the player entertained.
farlowj
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Post by farlowj »

Okay, started working on this some more again, and I took ellmo's suggestions and added some more color to that one area. One of the screenshots is of that. The other one is a new map I'm working on, which I kind of want to be like the ic2005 map, because I really enjoyed that one. Anywho, here's the screenies:

Oh, and Stronghold people, yes, I'm slowly working on that map, and some songs, so don't worry.
farlowj
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Post by farlowj »

Well, progress is progressing slowly, so here's a couple more screenshots and stuff.
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BlazingPhoenix
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Post by BlazingPhoenix »

So, your the guy who made Island 1&2 huh? I rather liked those two maps, hope this one turns out good as well, :)
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chopkinsca
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Post by chopkinsca »

Looks good. Needs some icicles and patches of snow indoors to really tie together the idea of it being in an arctic region. Especially with open-sky ceilings (I assume that's snow, and not some graphics card problem putting white dots in screenshots :D)

I'm still looking forward to playing this when it's out.
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