Linux Port attempt

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Moderator: Graf Zahl

Would you appreciate this project?

Yes and I would like to help.
7
47%
Yes and I would submit my fixes for personal use
0
No votes
Yes but I am a lazy jerk who doesn't submit his/her fixes
0
No votes
Yes, this will stop those Linux nutcases from replying
5
33%
No, I think everyone sould bow to the Windows monopoly
2
13%
No, I don't even know WTF Linux is
0
No votes
No, I hate Linux users.
1
7%
 
Total votes: 15

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Graf Zahl
GZDoom Developer
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Re: NexGenZDoom proposal.

Post by Graf Zahl »

KitsuKun wrote: This sort of fries Skull Tag and zDaemon as you mentioned. (They diserve it, especially with the Nasty email I got after I offerend to fix the zDaemon code to compile for Linux again. Screw them.)

What do you expect from a team of idiots? The mere fact that they refuse to update to a more modern code base speaks volumes.
farlowj
Posts: 27
Joined: Fri Dec 02, 2005 15:18
Location: Michigan

Post by farlowj »

Is this still being worked on? That would be most un(EDIT: UN)fortunate.

Edit: Most unfortunate if it were not worked on, sorry for the misunderstanding if there was one. I would like to see this fixed. Crap, posted that and didn't pay attention, sorry about that.
Last edited by farlowj on Sun Dec 17, 2006 4:42, edited 1 time in total.
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Syfo-Dyas
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Post by Syfo-Dyas »

I'm still holding out on that Amiga OS or BeOS port. ;)
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GuntherDW
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Post by GuntherDW »

So erm,
what about it?
Is it just dead or what is it?

if only i knew enough C to code OpenGL stuff, then i could help with this :p
(i know some C but 0% of OpenGL stuff)
disturbedite
Posts: 34
Joined: Fri Jul 07, 2006 1:35
Location: 66 Exeter Street

Post by disturbedite »

i'd like to know about this too, seeing as i voted to help, as in test since i'm not a programmer...
Mike.Reiner
Posts: 10
Joined: Thu Aug 02, 2007 20:43

Post by Mike.Reiner »

awh damnit.. I wish I could program. Having this engine on Linux would be godly.
disturbedite
Posts: 34
Joined: Fri Jul 07, 2006 1:35
Location: 66 Exeter Street

Post by disturbedite »

no kiddin. i was digging around the net to find a good 2d doom port/engine for linux and afaict there isn't a modern one. i just use gzdoom via wine. some of the glitches/bugs/crashes i mentioned before seem to be fixed with the newer releases of wine. (i.e. 0.9.42).

just a potential tip to ppl, this worked for me, maybe if others have this problem it will help...

i noticed i could play gzdoom in fullscreen or windowed with quite good performance on a system that is 5 years old. but then i changed something with wine's configuration (for another game) and unwittingly "broke" gzdoom with wine. i say "broke", but actually, it made gzdoom unplayable. (it ran at ~1fps). i finally narrowed down the problem: (for some reason) i disabled the option of "Driver Emulation" for the audio config. as i said before, (and i don't know if this a wine bug or a gzdoom/zdoom limitation/bug) disabling audio (Driver Emulation) made gzdoom unplayable at ~1fps.

has anyone on windows experienced poor performance with gzdoom when disabling audio?
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Nash
Developer
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Post by Nash »

Vapourware? :/
disturbedite
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Post by disturbedite »

Nash wrote:Vapourware? :/
apparently, unfortunately.
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HeX_Vulture
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Location: TeXas

Post by HeX_Vulture »

disturbedite wrote:i was digging around the net to find a good 2d doom port/engine for linux and afaict there isn't a modern one.
ZDoom and Skulltag run native on Linux (though Skulltag's GL mode doesn't, so you're stuck on software until GZDoom works on Linux.)
disturbedite
Posts: 34
Joined: Fri Jul 07, 2006 1:35
Location: 66 Exeter Street

Post by disturbedite »

i didn't know zdoom and skulltag have native linux versions! sorry for the ignorance. thanks HeX_Vulture. i've used skulltag on windows before but i will try them both on linux, thanks again.

UPDATE:
neither worked....i had skulltag working and then i edited (very carefully) the config file and it borked skulltag. so i delete it, set up the waddir, and then select the wad i want but then it launches for about a second and then quits without any output/error....
same exact problem with zdoom :/

UPDATE #2:
i managed to get zdoom & skulltag to work on linux, i had to install timidity from the repos. with skulltag i get the same framerate as gzdoom w/ wine tho, ha! but zdoom is herky jerky (with mouselook), i can't figure out why, no matter what i mess with in the control/input keys & options...
Last edited by disturbedite on Tue Aug 21, 2007 19:06, edited 2 times in total.
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Boingo the Clown
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Post by Boingo the Clown »

I myself am seriously considering switching from Windoze over to Linux or FreeBSD in the near future, so a port that works in native mode for either of these would be welcome.
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