Logan's Questions! (New Thread)

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Enjay
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Post by Enjay »

I think this one is OK. r165 compiled on my system

http://www.zshare.net/download/1797314803fc2428/
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Rachael
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Post by Rachael »

Cool, Enjay.
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Logan MTM
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Post by Logan MTM »

Now was!
This SVN Rocks! Fixed the Decals problem with Fullbright.
Another thing. Now monsters can pass bridges coming from normal sectors to 3D Floors. I don't know why but they are not doing it before.

Can i suggest another thing?
SetPlayerProperty INVULNERABILITY plus a new arg to avoid the full white screen.
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
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Logan MTM
Posts: 179
Joined: Wed Jan 04, 2006 2:52
Location: Rio de Janeiro - BRAZIL
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Post by Logan MTM »

I've got problems to understand the GetActorAngle function. :(
What 'i want is: When the player look in right direction the code do something.

The last code what i did try was:

Code: Select all

Script 7 (VOID)
{
 While(GetActorAngle(0) != 0.75)
  {
  Delay(1);
  }
  Delay(1);
  ACS_Execute(255,0,1,0,2.0);
 ClearLineSpecial();
 }
Don't work! :(
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
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