Good news! Seems like I fixed this bug, but I don't know about any side-effects (the internals of the NativeMode variable are really shady to me), Graf can check this out.
Anyway I think it is a correct patch because I also do the same in my SDL applications (e.g. disable the cursor after SDL_Init).
			
			
						[296] Mouse cursor visible during gameplay
Moderator: Graf Zahl
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				Daniele C.
														 - Posts: 54
 - Joined: Sun Oct 21, 2007 23:24
 - Location: Roma
 
Re: [296] Mouse cursor visible during gameplay
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				Rachael
														 - Developer

 - Posts: 3651
 - Joined: Sat May 13, 2006 10:30
 
Re: [296] Mouse cursor visible during gameplay
Thank you, Daniele. I am sure many people will appreciate this, not just myself. I am sure Graf will be quite willing to incorporate your fix.
			
			
									
						
										
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				Graf Zahl
														 - GZDoom Developer

 - Posts: 7148
 - Joined: Wed Jul 20, 2005 9:48
 - Location: Germany
 
Re: [296] Mouse cursor visible during gameplay
Already done.