ATI Driver update or...

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Graf Zahl
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Re: ATI Driver update or...

Post by Graf Zahl »

The last crash is not driver related. PLease re-report in the bugs forum with all necessary data to reproduce it either attached or linked to.
Remmke
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Re: ATI Driver update or...

Post by Remmke »

Graf Zahl wrote:The last crash is not driver related. PLease re-report in the bugs forum with all necessary data to reproduce it either attached or linked to.
Well I made a workaround. I simply save the map each time I want to test it now and launch it through a shortcut pointing to GZDoom with my map location, this way it works fine. But still strange it occurred after installing newer drivers. :shock:

If you want I can still make a bug report about this but my project file is currently a bit messy (35mb).
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Graf Zahl
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Re: ATI Driver update or...

Post by Graf Zahl »

Please do. I'd like to check if there's something I can do about it.
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Gez
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Re: ATI Driver update or...

Post by Gez »

In case you missed it since it was the last post of the previous page:
Gez wrote:Okay, so it only crashes if you start it from DB2. What are the resources files for the map? Make sure that if you've loaded gzdoom.pk3 or heretic.wad as resource files, you've checked the box that tells DB2 not to add them to the command line, since they're automatically loaded anyway.

Create a logfile (see here for help if needed), run the level from DB2, and after the crash copy/paste the content of the log file created.
Remmke
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Re: ATI Driver update or...

Post by Remmke »

Basically my resources file are the Heretic.wad and my own .pk3 file with all resources.


Log file:
Spoiler:
Deathlike2
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Re: ATI Driver update or...

Post by Deathlike2 »

Code: Select all

adding C:/Users/Emiel/AppData/Local/Temp/dh5j8cyy/wq2qt6ka.wad, 6 lumps
It almost seems like you're loading some temporarily extracted file....
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Gez
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Re: ATI Driver update or...

Post by Gez »

Deathlike2 wrote:

Code: Select all

adding C:/Users/Emiel/AppData/Local/Temp/dh5j8cyy/wq2qt6ka.wad, 6 lumps
It almost seems like you're loading some temporarily extracted file....
See answer here.
playerlin
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Re: ATI Driver update or...

Post by playerlin »

The ATI 10.3 driver still make GZDoom crashed after startup on my ATI HD 4350 machine. (Using GZDoom 1.4.8 r762)
And that machine is same as I did beachmark test. Just installed ATI 10.3 driver and update GZDoom to 1.4.8.

I tried use clean INI and my INI on my 8600GT machine, both the same happens.

The Log...
(That machine didn't install OpenAL, and that's clean GZDoom installation.)
Spoiler: The startup log
Attachments
Crash screen, just a plain windows memory crash message, no idea why. Sorry about Chinese.<br /><br />It's means:The instruction at &quot;0x004f04e8&quot; referenced memory at &quot;0x00693932&quot;. The memory could not be &quot;written&quot;.
Crash screen, just a plain windows memory crash message, no idea why. Sorry about Chinese.

It's means:The instruction at "0x004f04e8" referenced memory at "0x00693932". The memory could not be "written".
GZDOOM148crash.PNG (52.23 KiB) Viewed 1630 times
Deathlike2
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Re: ATI Driver update or...

Post by Deathlike2 »

The notable oddity is the sound detection...

There is possibly something more seriously wrong with your system to not have it run properly.
playerlin
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Re: ATI Driver update or...

Post by playerlin »

Deathlike2 wrote:The notable oddity is the sound detection...

There is possibly something more seriously wrong with your system to not have it run properly.
Killed INI, let GZDoom make a new, but when I launch it, it still give me the same crash. The log is looks fine.
Spoiler: New log, not antyhing wrong.
Tried ZDoom r2256(Same revision as GZDoom r762), it works fine.
Deathlike2
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Re: ATI Driver update or...

Post by Deathlike2 »

Try older drivers?

You are uninstalling older drivers and the installing the newer ones right? Bad things happen when you try to overwrite older drivers w/o uninstalling...
playerlin
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Re: ATI Driver update or...

Post by playerlin »

Deathlike2 wrote:Try older drivers?

You are uninstalling older drivers and the installing the newer ones right? Bad things happen when you try to overwrite older drivers w/o uninstalling...
I'm f***ing sure I did that, origially it installed 9.9 and it works fine.
I uninstalled all 9.9 driver, then reboot system, install 10.3, then reboot again, run the game, it crashed.
So I have no idea why it happens... :(


(I still can play GZDoom with my NV 8600GT machine, and I don't really care about that ATI HD 4350 machine,it(I mean 4350) can play World of Warcraft with its OpenGL renderer but slower than DirectX9 one, but it still playable, I don't care. I have enough about any ATI/AMD driver problems... :p)
Remmke
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Re: ATI Driver update or...

Post by Remmke »

I now reverted to 10.1 and all problems related to GZDoom and DB2 are gone. Very strange.
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WinstonSmith6079
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Re: ATI Driver update or...

Post by WinstonSmith6079 »

Where can I get this 10.1 Catalyst Driver? Or at least that 'atioglxx.dll' file from it? I need it for AGP though, see. I have a link for the latest AGP driver here (which is what I'm now using), but there's no links on that page for previous AGP drivers.

I'm using an ATI Raedon HD 4670 for AGP with 1GB VRAM on WinXP Pro, SP3.

I sure would love to play with GZDoom in 3D-rendering again, yep.
Deathlike2
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Re: ATI Driver update or...

Post by Deathlike2 »

AGP drivers are for your mobo chipset. They are not provided by the video card manufacturer. They are provided your mobo. However, these drivers are for hardware that is "technically" unsupported since the AGP version is a special "version" that board partners are building (for those that still use that hardware). It's not a bug, but just AMD supporting these versions in a different manner.
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