DuduKrazy's Mod Journal
Moderator: wildweasel
- Visplane_Overflow
- Posts: 108
- Joined: Thu Jun 29, 2006 23:17
- Location: Canadia
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
Good news!!!
You might remember that i had severe issues with graphics not only in Doom but in other games as well. Now i finally got a decent video card: A Nvidia GeForce 7300LE. I've tested two games so far: Doom and Need For Speed Underground 2. Here's the results:
Doom
I managed to run the game on 1024x768 with the hi-res textures i downloaded from the Risen 3D website without any slowdowns!
NFSU2
I ran the game at 1024x768 with every single detail on max and full anti-aliasing. As for the fps rate, i think it was about 45-50 FPS.
Next games to test are Doom 3 and Need For Speed Most Wanted. Because i'll just make a simple test, i will install the demo versions even though i have the retail versions of both games.
Now moving on to the next subject: DKGuns3 (DuduKrazy's Guns 3)
Updates:
- Remade the fists and added a powered-up version which uses the War Blade from Turok 2 (Nintendo 64 Version). Unfortunately, i couldn't recreate the Ninjaduel's Cat claw altfire behavior which makes you climb the walls.
You might remember that i had severe issues with graphics not only in Doom but in other games as well. Now i finally got a decent video card: A Nvidia GeForce 7300LE. I've tested two games so far: Doom and Need For Speed Underground 2. Here's the results:
Doom
I managed to run the game on 1024x768 with the hi-res textures i downloaded from the Risen 3D website without any slowdowns!
NFSU2
I ran the game at 1024x768 with every single detail on max and full anti-aliasing. As for the fps rate, i think it was about 45-50 FPS.
Next games to test are Doom 3 and Need For Speed Most Wanted. Because i'll just make a simple test, i will install the demo versions even though i have the retail versions of both games.
Now moving on to the next subject: DKGuns3 (DuduKrazy's Guns 3)
Updates:
- Remade the fists and added a powered-up version which uses the War Blade from Turok 2 (Nintendo 64 Version). Unfortunately, i couldn't recreate the Ninjaduel's Cat claw altfire behavior which makes you climb the walls.
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
[img=http://img85.imageshack.us/img85/5811/d ... lo3.th.png]
The new UACRV and the new fists.(Pyro-GX and fists from Redqueen respectively.)
that's the only image i could upload. i'm having problems with imageshack.
The new UACRV and the new fists.(Pyro-GX and fists from Redqueen respectively.)
that's the only image i could upload. i'm having problems with imageshack.
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
More updates:
- The Ninja Scroll and the Time Stop device now replaces Berserk pack and Partial Invisibility, respectively.
- The Kunai now replaces the Health Bonus
- Pipebomb pickups now explode when you shoot at it.
- The ninja scroll is now a starting item. you can carry only three of them at once.
- Fixed a bug with the explosive bullets. They made all the hitscan weapons overpowered when you use the ninja scroll.
I decided that i will not add new monsters anymore. These new monsters would make the wad too much big. Instead, i will modify the original monsters to make them more powerful. I don't want to make a wad as big as Aeons of Death.
Update:
- The Fusion Cannon projectile now causes an earthquake upon impact.
- The Ninja Scroll and the Time Stop device now replaces Berserk pack and Partial Invisibility, respectively.
- The Kunai now replaces the Health Bonus
- Pipebomb pickups now explode when you shoot at it.
- The ninja scroll is now a starting item. you can carry only three of them at once.
- Fixed a bug with the explosive bullets. They made all the hitscan weapons overpowered when you use the ninja scroll.
I decided that i will not add new monsters anymore. These new monsters would make the wad too much big. Instead, i will modify the original monsters to make them more powerful. I don't want to make a wad as big as Aeons of Death.
Update:
- The Fusion Cannon projectile now causes an earthquake upon impact.
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
Which rocket launcher would you like to see in my mod?
- The RPG from Lameduke?
- Or the Napalm Launcher from Blood?
I'm pretty undecided about these two weapons because i don't know if they are overused or not.
Update:
Here's the beta version
http://rapidshare.com/files/66747260/DkGuns3.rar.html
I'm sorry but i had no other choice. i really had to upload the file on rapidshare.
- The RPG from Lameduke?
- Or the Napalm Launcher from Blood?
I'm pretty undecided about these two weapons because i don't know if they are overused or not.
Update:
Here's the beta version
http://rapidshare.com/files/66747260/DkGuns3.rar.html
I'm sorry but i had no other choice. i really had to upload the file on rapidshare.
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
and now, tons of new screenshots:
The Lameduke RPG. Is this weapon overused? if yes, i will put the Napalm Launcher from Blood.

The new UACRV and it's quad lasers.

This ship is really beautiful. Unfortunately, there's no 6DoF.




Taking down a Cyberdemon with the Vulcan Chaingun. Oh, damn. a missile!

wow! reinforcements!


The Lameduke RPG. Is this weapon overused? if yes, i will put the Napalm Launcher from Blood.

The new UACRV and it's quad lasers.

This ship is really beautiful. Unfortunately, there's no 6DoF.




Taking down a Cyberdemon with the Vulcan Chaingun. Oh, damn. a missile!

wow! reinforcements!


- wolf00
- Posts: 34
- Joined: Sun Dec 04, 2005 12:08
- Contact:
wery nice,here is alt link to files ... http://www.savefile.com/files/1164887