Weasel's Mods
Moderator: wildweasel
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
Wow, I bet I know who made that Luger, haha.
I'm kind of interested in what you had cooked up for the Luger, mind if I see the code for it? (No matter how weird that sounds, lol)
I'm kind of interested in what you had cooked up for the Luger, mind if I see the code for it? (No matter how weird that sounds, lol)
Last edited by Marty Kirra on Sun Aug 31, 2008 19:39, edited 2 times in total.
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
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Marty: I'll send you the Glock as soon as I get the chance. Today's actually busy, mostly from preperation for Thanksgiving.
The Stranger
The magnum reload was sped up and redesigned, with new sounds.
I also added some lines to the FSGLOBAL lump, so the clip-fed weapons now start with a partially filled clip when you first get them. This way you can just grab and shoot like you can in a mod that doesn't make you reload.
Also did a lot more stress testing with ksutra.wad.
The Stranger
The magnum reload was sped up and redesigned, with new sounds.
I also added some lines to the FSGLOBAL lump, so the clip-fed weapons now start with a partially filled clip when you first get them. This way you can just grab and shoot like you can in a mod that doesn't make you reload.
Also did a lot more stress testing with ksutra.wad.
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
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The Stranger
- Got around to making the weapon pickup switcheroo.
- Luger's accuracy was tightened up to 1/1 (instead of 3/3).
- Fixed the pickup message for the pack of shells - shotgunners can drop packs, and they'll no longer say "picked up 4 shells" even though it only gives 2 and is only intended to give 2.
- Added a new pickup sprite for the 100 Health (my replacement for Berserk, because it doesn't work anymore on my Fist).
- Tomorrow, I'll try and get to work on the Double Magnums and Demon Arm - then I'll just have the last couple of weapons left to do.
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
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- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
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I'm not gonna let a system reinstall get in the way of progress! Despite the fact that I spent the better part of yesterday reformatting and reinstalling my computer FROM SCRATCH, I managed to not only complete my Newstuff reviews this week and submit them, but I also have most of my Doom utils and projects set back up. So here goes today's work:
The Stranger
- Added Heavy Machine Gun. Slow, powerful, slightly inaccurate, no reloads.
- Added the projectile for the Crossbow Fire Bolt. I'll have to get PSP back before I can do the view graphics for it. The fire bolt explodes into a shower of sparks upon contact.
- Reorganized the enemy weapon drops - now the pistol zombies have a small chance of dropping the Auto-Pistol, the Chaingunners no longer drop Auto-Pistols and instead drop Assault Rifles.
The Stranger
- Added Heavy Machine Gun. Slow, powerful, slightly inaccurate, no reloads.
- Added the projectile for the Crossbow Fire Bolt. I'll have to get PSP back before I can do the view graphics for it. The fire bolt explodes into a shower of sparks upon contact.
- Reorganized the enemy weapon drops - now the pistol zombies have a small chance of dropping the Auto-Pistol, the Chaingunners no longer drop Auto-Pistols and instead drop Assault Rifles.
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
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The Stranger
- New enemies - the Assault Mecha v7 and Perscan Drone from ww-xm, the Tortured Soul from the monster resource wad, and (partially) a new Chaingunner replacement. Just looking for new graphics.
- Weapons numbering has been changed to much a more logical setup.
- The dual pistols are now dropped - which makes it more necessary to finish making the damn dual pistols.
- Replaced HMG's sound with a higher quality sound.
- Chaingunners now drop the right ammo.
- New enemies - the Assault Mecha v7 and Perscan Drone from ww-xm, the Tortured Soul from the monster resource wad, and (partially) a new Chaingunner replacement. Just looking for new graphics.
- Weapons numbering has been changed to much a more logical setup.
- The dual pistols are now dropped - which makes it more necessary to finish making the damn dual pistols.
- Replaced HMG's sound with a higher quality sound.
- Chaingunners now drop the right ammo.
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
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- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01