
Very large city map
- Mortarion
- Posts: 71
- Joined: Fri Apr 04, 2008 13:05
- Location: An empty city somewhere
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- Reinchard
- Posts: 140
- Joined: Wed Aug 08, 2007 8:10
- Location: Beuthen - city of tunnels and legends
Please, give me more time. I still working on this, but the end is near, becouse on this day I have something about 50000 sidedefs and 61000 sectors. My nodebuilder don't build nodes above 55000, so I just finished last buildings and start working with monsters and scripts.
I don't make this wad for cacoward, its just map which I always dream to play. I have some mp3 music making especially to this project, but main theme is "illegal", so I don't expect any reward. This map must give maximum fun to players, nothing more...
I don't make this wad for cacoward, its just map which I always dream to play. I have some mp3 music making especially to this project, but main theme is "illegal", so I don't expect any reward. This map must give maximum fun to players, nothing more...
- Rachael
- Developer
- Posts: 3651
- Joined: Sat May 13, 2006 10:30
I think you can allow ZDoom to build the nodes for you. It has an internal nodebuilder tool, just leave the node lumps out if you want to use it.
Only problem is, it makes the map take longer to load.
EDIT: You can use the "dumpmap" console command to dump the map to a WAD file, it will give you the generated node lumps in that WAD file. I *think* you can just copy them over.
Only problem is, it makes the map take longer to load.
EDIT: You can use the "dumpmap" console command to dump the map to a WAD file, it will give you the generated node lumps in that WAD file. I *think* you can just copy them over.
- Reinchard
- Posts: 140
- Joined: Wed Aug 08, 2007 8:10
- Location: Beuthen - city of tunnels and legends
- Mortarion
- Posts: 71
- Joined: Fri Apr 04, 2008 13:05
- Location: An empty city somewhere
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- WolfyGirl
- Posts: 126
- Joined: Sun Sep 14, 2008 8:08
- Location: The Netherlands
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- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
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From what he's been saying on ZDoom forums about performance issues, I'd imagine you'd need a fairly beefy computer to play the map at all, but maybe he's fixed that...having not seen it in action myself, I'm not in any position to estimate.Gendo wrote:hmm... btw, what is the (approx.) minimum system specs it would run decently in 800x600 at least?
- wildweasel
- DRD Team Admin (Inactive)
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- Enjay
- Developer
- Posts: 4747
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
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Though, equally, I have seen a few threads about projects where a person was prompted to respond by such a post. It might be a "project closed" or a "haven't done much" but it could be a "yeah, I've made progress but haven't mentioned anything".
However, in this case, it could turn out to be an "I posted some screenshots on Doomworld yesterday"
http://www.doomworld.com/vb/showthread. ... post764295
However, in this case, it could turn out to be an "I posted some screenshots on Doomworld yesterday"
http://www.doomworld.com/vb/showthread. ... post764295