My WAD journal

Talk about our & your projects.

Do you like my 1024 maps?

You may select 1 option

 
 
View results

User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

new screenshots from xenus 2 episode 2
Image
Image
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

changes in xenus 2
-Changed boss music from ZDCMP1 boss music to Neutron Spirits by xaser yeah so credit to him because neutron spirits ROCKS for a boss battle music!
jflkbob
Posts: 68
Joined: Mon Jun 26, 2006 9:33
Location: behind you

Post by jflkbob »

Looking good! :P
User avatar
BlazingPhoenix
Posts: 488
Joined: Sun Aug 28, 2005 5:11
Contact:

Post by BlazingPhoenix »

Hey Alter! I just played Xenus and I thought it was pretty good for an E1-styled level, could've used a bit more ammo and health though :?
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

changes in xenus 2 :)
-Fixed door bug in episode 1 (noticed it yesterday)
-planning to add more health in episode 1 because there's not enough health
-episode 2 progress goes on and testing it takes me over 5-6 minutes woot!

@silver sonic:yeah it was first attempt to make e1 styled map for real... xenus 2 is little other because episode 1 is computeristic, episode 2 is E1M3 style/Outdoor/Toxic Cave and episode 3 will be mix of hell outdoor/base/and other themes in plan because i'm not working now on episode 3 before i finish episode 2
User avatar
chopkinsca
Posts: 183
Joined: Thu Dec 29, 2005 8:09

Post by chopkinsca »

alterworldruler wrote:new screenshots from xenus 2 episode 2
Image
Image
Ooo, symmetry
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Okay after thinking about my maps i'm cancelling deadzone it's not worth working on it now because it's too big project for my skill!

Xenus 2 still goes on correct way now i'm making it that what it's supposed to be! With adding new elements i'm just restricting myself, so i'm making it correct way, the way as concept telled!
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

two new screenshots from cave!
Image
Image
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

If there's new screenshots from any my wad then it progresses well :)

Cave finally progresses after taking break from it and added some cool thing to the gameplay :) Paths! In some section you will meet the two paths, left and right, every path will be more other than second path :) that's mix of linearity + non-linearity :)
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

and next screenshot from cave
Image
jflkbob
Posts: 68
Joined: Mon Jun 26, 2006 9:33
Location: behind you

Post by jflkbob »

The cave looks good, but it is above ground. :?
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

because it's bridge! oh well i'm gettin to work
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

New screenshot from cave now with dynamic lights + forcefields :)
Image
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Added story to the cave :)
and next news about cave! Finished MAP01 "The Cave" now working on MAP02 "Geo-X Base"
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

BREAKING NEWS!!!!!!!!
Xenus 2 episode 2 finished YAY!!!!! now includes very hard cyberdemon fight :) there's enough ammo to kill him but you doesn't know from which side will attack hehehhehe that's why it's hard now :D now starting episode 3 baby!

EDIT:Final test took me 15 minutes to clear episode 2: 10 minutes on map and 5 minutes on the fight the fight is awesome and hard :D
Post Reply

Return to “Projects”