Actually not because I can't imagine that this is going to be even better than ZDL3BioHazard wrote:So nobody is excited that I'm working on a new ZDL? It's even cross-platform...
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Tormentor667
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solarsnowfall
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BioHazard
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Jive
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I'm totally excited, and I'm waiting tremendously
Ok, seriously: you seem to be on the point to release it, right?
That's great to have good coders making stuff like this one!!!
Great job!
Personally, I use KDX (by King Elvis) since many years, but I think that your tool will have great success.
Suggestions:
- a box with all of the "extra arguments", so that we'll select the useful one(s)
- possibility to add a wad before or after the main pwad, so that its entries will recover or not the ones of the main pwad. Imagine a pwad full of sprites, but the main pwad has also some sprites. Maybe you don't want to bypass the sprites of the main pwad but only to add the ones missing? Or maybe you want to bypass those sprites. Here, we'll have the choice: if the addon is launched after the main pwad, all of its entries will recover the ones already loaded. If it's launched before, the main pwad will have its own entries recovering the other ones.
Ok, seriously: you seem to be on the point to release it, right?
That's great to have good coders making stuff like this one!!!
Great job!
Personally, I use KDX (by King Elvis) since many years, but I think that your tool will have great success.
Suggestions:
- a box with all of the "extra arguments", so that we'll select the useful one(s)
- possibility to add a wad before or after the main pwad, so that its entries will recover or not the ones of the main pwad. Imagine a pwad full of sprites, but the main pwad has also some sprites. Maybe you don't want to bypass the sprites of the main pwad but only to add the ones missing? Or maybe you want to bypass those sprites. Here, we'll have the choice: if the addon is launched after the main pwad, all of its entries will recover the ones already loaded. If it's launched before, the main pwad will have its own entries recovering the other ones.
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wildweasel
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MartinHowe
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What would happen if the iwad is explicitly loaded in the PWAD list as well as where it should be? I also seem to remember that AFADoomer created a dummy DOOM.WAD that has just enough resources to be recognised by ZDoom so that a custom IWAD can be loaded.wildweasel wrote:Unfortunately this really isn't possible, given the way G/ZDoom loads wad files - it always opens the main IWAD first, and then any other wads in the order specified in the command line.possibility to add a wad before or after the main pwad
Code: Select all
zdoom -iwad myfakeiwad.wad -file mypwad.wad doom2.wad otherpwad.wad
zdoom -iwad myfakeiwad.wad -file mycustomiwad.wad mypwad.wad otherpwad.wad-
BlazingPhoenix
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Jimmy
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Jimmy
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Jimmy
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Jimmy
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BlazingPhoenix
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Tormentor667
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BlazingPhoenix
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A screenshot of an SRB2 level I'm working on.
The beginning of Fortress of Blood