Walk-onable meshes?

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BlackFish
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Walk-onable meshes?

Post by BlackFish »

With md3 support, can I make bridges made with 3d models and have then walk-onable? (simular to the static mesh bridges in ut2004).
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wildweasel
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Post by wildweasel »

Just make the MD3 and define it to replace a sprite like you would any decorative model, give it noclip so nothing can touch it, then add bridge things.
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Graf Zahl
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Post by Graf Zahl »

Doom's collision detection code is not good enough for that. A model is just a sprite replacement and for the collision code it's merely a box. It doesn't know anything about a model's shape and even if it did it couldn't use it.
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Boingo the Clown
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Post by Boingo the Clown »

I suppose what one could do is create the MD2 for the bridge pieces, and either place them on top of small sectors that are made to look like bridge supports, or define them to have no gravity, and spawn them at the height you want them to with a script.
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Post by smg m7 »

There's also 3D floors with alpha set at 0.
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