Md2 models

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Epoch
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Md2 models

Post by Epoch »

What programs are used to open/edit MD2 models?
main_bit
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Post by main_bit »

you can find milkshape (shareware) and MD2 viewer (freeware) on this page : http://www.swissquake.ch/chumbalum-soft/
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Epoch
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Post by Epoch »

Thanks, but I keep getting an error that says "found vertices with no bone" and the thing refuses to save.
DaniJ
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Post by DaniJ »

Create a bone. Select all the vertices and attach them to a bone before saving (MilkShape sucks).
jaquboss
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Post by jaquboss »

you may try GMAX it is free unlike milkshape, however there aren't many ( or any ? ) way to export correct MD2 , however GZDoom supports MD3 ,
you can find import/export plugins/scripts for it here
http://pages.videotron.com/browser/
i have no idea where to get md2 exporter
DaniJ
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Post by DaniJ »

GMAX it is free unlike milkshape, however there aren't many ( or any ? ) way to export correct MD2
Not directly no. What you do is install the development pack ID software commissioned for Quake3 - that lets you export as MD3 (obviously). Then if you need it in MD2 a simple convertor can be used.
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