Multiplayer gzdoom

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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BELVA
Posts: 11
Joined: Fri Feb 17, 2006 11:48

Multiplayer gzdoom

Post by BELVA »

Can I play multiplayer GZDOOM with zdl 3 launcher ?


Cause when I start a multiplayer game, it all freezes over. It tries to access gzdoom , adapting to its resolution, but all i got left on my hands is my desktop frozen in a different resolution.
It does the same thing with Unleashed. I think is more of a video problem, but it's absent when I play single player. ....

Please let me know if this thing happened to somebody else and how to fix it!!

If this thing can't be fixed , IS THERE A WAY I CAN PLAY GZDOOM IN MULTPLAYER?

Bye

Belva from Italy
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EvolutioN
Posts: 4
Joined: Wed Dec 28, 2005 16:24
Location: Blyth, Newcastle, England
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Post by EvolutioN »

playerconnector.com

As well as GZDoom multiplayer, it supports bundles of stuff.
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

player connector has serverlist??
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Zeg-Vok
Posts: 233
Joined: Wed Sep 21, 2005 18:04
Location: Up the creek without a paddle
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Post by Zeg-Vok »

PlayerConnector is about the only way I found to get multiplayer ZDoom/GZDoom to actually work . . . . Damn frontends . . . . . .
Devan
Posts: 40
Joined: Tue Jun 06, 2006 15:43
Location: Lithuania

Post by Devan »

Create the shortcut of gzdoom.exe, then press on properties, then shortcut and in the target box write: -host #(number of players). If you want to play only with bots, write -host 1. Then write -warp ##(map number) and -skill #(skill number). If you want to play deathmatch, write -deathmatch 1 and -nomonsters. This is if you want to host server. To join, just write -join and then IP address. Have fun!
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