Anyway, I got it to compile with changes here as previously described, with changes necessary here and there. (Also, all the source files need to be named in lowercase).
However, when I run it it seems like it is finding and loading the IWAD, then it fails when looking for the first texture.
Code: Select all
Please select a game wad:
1. DOOM 2: Hell on Earth (doom2.wad)
2. DOOM 2: Plutonia Experiment (plutonia.wad)
3. DOOM 2: TNT - Evilution (tnt.wad)
4. The Ultimate DOOM (doom.wad)
5. Heretic: Shadow of the Serpent Riders (heretic.wad)
6. Hexen: Beyond Heretic (hexen.wad)
7. Hexen: Deathkings of the Dark Citadel (hexdd.wad)
8. Strife: Quest for the Sigil (strife1.wad)
Which one? 4
adding gzdoom.pk3
adding ./doom.wad (2306 lumps)
CPU Speed: ~866.599060 MHz
CPU Vendor ID: GenuineIntel
Family 6, Model 8, Stepping 3
Features: MMX SSE
I_InitSound: Initializing FMOD
Setting ALSA (Advanced Linux Sound Architecture) output succeeded
Setting driver 0 succeeded
Initialization succeeded
Using software 3D sound
W_GetNumForName: DBIGFONT not found!
Edit: Resolved. Updated patch below.