Sorry, more n00bie stuffage

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Jimmy
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Sorry, more n00bie stuffage

Post by Jimmy »

Since GZ hasn't been "my thing" very long, I just want to know:

What 3d models does GZDoom support, if at all?
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Paul
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Post by Paul »

md3 and md2
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Jimmy
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Post by Jimmy »

kthx 8)

How do you implement them? Is it possible to make new md2/md3 actors with decorate?
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