[Help] Slade and Gzdoom don't like each other

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Paul
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[Help] Slade and Gzdoom don't like each other

Post by Paul »

I build a test map in SLADE, a room with one sub sector as a 3d floor. I compile the map with Slade & ZDBSP. I launch map in Gzdoom:

Image
Cause? Solution? :nopesad:
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Graf Zahl
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Post by Graf Zahl »

Map?
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Paul
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Post by Paul »

:)

I feel unbelievably stupid. This only occures when I try running the map with Slade's "run map" command. When the map is ran with a batch file it goes well (no errors), so I can't really complain on anything to be honest.

Sorry for this mistake.

Nevertheless, here cometh the mapeth.

http://paul.drdteam.org/Stuff/stuph.rar
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Post by SlayeR »

Hmm, probably more problems with the external nodebuilder / paths stuff. If only everyone's computer was like mine, SLADE would work perfectly for everyone :P
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Post by Paul »

Are you offering me your computer? ;)
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Post by SlayeR »

Maybe if I could clone it for free somehow :P
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Post by Paul »

Looking forward to it ;) ok, I'm stopping now.
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Post by SlayeR »

Heh, ok seems I get this too. I'll look into it, but for now setting gennodes to 1 (in gzdoom) should fix it. Also it seems to only be zdbsp, zennode works fine.
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