Thing_ProjectileIntercept

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

User avatar
chopkinsca
Posts: 183
Joined: Thu Dec 29, 2005 8:09

Thing_ProjectileIntercept

Post by chopkinsca »

Is there a way to have an actor fire intercepting projectiles? Or do I have to rig my monsters to fire at an odd angle (it works because it's in a spiral setting, but only for going in one direction). Basically I just want the monster to fire ahead of the player, instead of at the player .


Edit: nevermind, I wasn't thinking.

Return to “GZDoom”