SeekerMissile Problem

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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fiend-o-hell
Posts: 18
Joined: Tue Jan 17, 2006 7:22

SeekerMissile Problem

Post by fiend-o-hell »

My monster actor spits a projectile that explodes and releases multiple seekermissile projectiles. My problem is this; the seekermissiles that were spawned from the parent projectile seeks the monster that threw it in the first place, thus the monster hurts himself.

My take on this is that the seekermissles are not inheriting the parent/child
properties of the original projectile that spawned them. If this isn't enough information, ill gladly post my code.
fiend-o-hell
Posts: 18
Joined: Tue Jan 17, 2006 7:22

Post by fiend-o-hell »

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