[duplicate] Save game crash

Bugs that have been resolved.

Moderator: Graf Zahl

jengelh
Posts: 41
Joined: Sat Jun 24, 2006 10:21

[duplicate] Save game crash

Post by jengelh »

Saving or auto-save (yellow key pickup) in Sapphire crashes GZDoom 1.0.15. Regular ZDoom 2.1.0 has no problems with saving.

Specs: AMD AXP2000, 768MB, XP Pro SP2, 22GB NTFS, 6GB FAT32 (Doom resides here); GFX: NV GF2 MX400 ("NV11") Forceware driver version 84.21;
You do not have the required permissions to view the files attached to this post.
User avatar
Enjay
Developer
Developer
Posts: 4753
Joined: Tue Aug 30, 2005 23:19
Location: Scotland

Post by Enjay »

Already known about. See this thread, and Graf's post for a work around.

http://forum.drdteam.org/viewtopic.php?t=1890
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Post by Graf Zahl »

Didn't you even read my response in the ZDoom thread?
jengelh
Posts: 41
Joined: Sat Jun 24, 2006 10:21

Post by jengelh »

Graf Zahl wrote:Didn't you even read my response in the ZDoom thread?
No because it was deleted before I could check it out.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Post by Graf Zahl »

It was moved to 'closed bugs'. For a forum regular like you it seems strange that you don't know how things are done. :?
jengelh
Posts: 41
Joined: Sat Jun 24, 2006 10:21

Post by jengelh »

Oh right. It's just that I do not use Doom often anymore.

And, yes, storesavepic 0 works around it.

Return to “Closed Bugs”