Importing High Quality sprites in XWE?

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Cutmanmike
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Importing High Quality sprites in XWE?

Post by Cutmanmike »

How do you do it? As soon as I import them the color quality gets reduced to the crappy doom2 palette. If I import them as Raw Data they don't seem to keep the offsets. What gives?
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Bashe
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Post by Bashe »

Just try to memorize the offsets, I guess...
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Cutmanmike
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Post by Cutmanmike »

But it doesn't seem to keep them.
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wildweasel
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Post by wildweasel »

Load it as raw data, offset it as normal, then select Image -> Apply Alignment. DO NOT save it.
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Enjay
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Post by Enjay »

Are they PNG graphics? If so, move them to the appropriate offset and then find the menu option that says "Apply Offsets" (sorry, I forget which menu it is in) before moving on to the next graphic.
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Agent ME
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Post by Agent ME »

Do you need it in a wad? Can't you just plop it as a PNG file in a zip?
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Enjay
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Post by Enjay »

As of the most recent XWE beta, you can set the offsets for a PNG file outside a WAD. That may be useful to you. (Just open the PNG then set the offsets as you would one inside a WAD.)
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Zeg-Vok
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Post by Zeg-Vok »

I've noticed that when you first load them into XWE, it looks like it palletizes them, but fear not, so long as [PNG] is next to the offsets at the top, you're good
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Paul
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Post by Paul »

Use that Setpng util!
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Nash
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Post by Nash »

As Enjay as mentioned in his previous post, the latest beta of XWE supports offset editing for PNG files (in other words, PNGs that aren't inside a wad), so SetPNG is obsolete already, as far as offset editing goes.

Also, in the latest beta, there was this feature I requested that got added:

You can tell XWE to not convert your PNG when you drag and drop your PNG into a wad. Cool, huh?
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