Decaldef question
Moderator: Graf Zahl
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- Posts: 18
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Decaldef question
How do I disable bullet chips from decaldef?.
- jallamann
- Posts: 66
- Joined: Wed Nov 23, 2005 10:01
I *think* adding this should help.
Of course, I may be wrong.
Also, your username isn't exactly friendly
Code: Select all
decalgroup BulletChip
{
}
Also, your username isn't exactly friendly

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- Posts: 18
- Joined: Sat Nov 05, 2005 5:47
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- Posts: 18
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- Graf Zahl
- GZDoom Developer
- Posts: 7148
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Impatience will get you nowhere here.
In any case, extract the DECALDEF from gzdoom.pk3, remove everything except the lines that say 'Generator BulletChip' and change them to 'Generator None'. Then load that file along with your WAD.
And since the question has been answered and your last post was borderline questionable I'll close this thread now to prevent a descent into true uglyness.
In any case, extract the DECALDEF from gzdoom.pk3, remove everything except the lines that say 'Generator BulletChip' and change them to 'Generator None'. Then load that file along with your WAD.
And since the question has been answered and your last post was borderline questionable I'll close this thread now to prevent a descent into true uglyness.