Water use more pictures?
Moderator: Graf Zahl
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				Hell_Best
- Posts: 53
- Joined: Tue Jul 18, 2006 18:28
Water use more pictures?
Hi is it possible to make the water to use more pictures in the animation?
I have made a water that uses 25 pictures how can i make that work in gzdoom?
			
			
									
						
										
						I have made a water that uses 25 pictures how can i make that work in gzdoom?
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				Sir_Alien  
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- Location: Sydney, Australia
Use the ANIMDEFS lump.
			
			
									
						
										
						- 
				Hell_Best
- Posts: 53
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				Sir_Alien  
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- Location: Sydney, Australia
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				chaoscentral  
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				solarsnowfall  
- Persecution Complex
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				Sir_Alien  
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Hell Best wrote:mm, a'm sorry but i don't understand. please can someone explain in a easy way maybe?
Code: Select all
flat Water1
    pic Water1 tics 5
    pic Water2 tics 5
    //...Etc etc etc all the way through to...
    pic Water249 tics 5
    pic Water250 tics 5- 
				Paul  
- DRD Team Admin (Inactive)
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Have you tried warping the water? It looks smooth and MUCH better.Hell_Best wrote:becouse it's moves very good and relalistic
Animated water at it's best, moving realistically and stuff, was in Shadow Warrior. And that water used only 15 frames (which is already a lot).
Using 250 frames for water animation is inane.
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				chaoscentral  
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250 is quite overkill, mine looked really good(ripped from HL2) and was only 29 frames, if you want, I could post the zip file for it with a demo level. Screenshots of it are in the screenshot thread.(I think I posted the demo level zip before but I'm not sure)Paul wrote:Have you tried warping the water? It looks smooth and MUCH better.Hell_Best wrote:becouse it's moves very good and relalistic
Animated water at it's best, moving realistically and stuff, was in Shadow Warrior. And that water used only 15 frames (which is already a lot).
Using 250 frames for water animation is inane.
